#11
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I like logic puzzles.
If I understand the problem correctly, you only have a limit-based dataset available at the moment you use it (display it, use it for auto-wailist etc) and once you go on to the next limit this information is lost because you only can keep 1 dataset per player. what if, at the moment you have the limit-based dataset, you check on the # of hands and retrieve the overall dataset if the hands requirement is not fulfilled and overwrite the limit-based dataset. Mark one sort of data with a triangle/background color. This is not a solution for good but it is as good as the limit-based scan method at the moment, which works great, as long you dont want to change the player list view. If you think it is still too much work or not worth the effort then I wont touch the topic anymore until you do. ;-) |
#12
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Hehe, message me on AIM/MSN/ICQ/SKype and ill try and explain it in more detail on there
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